meid mi chukl
I laik hou yu spid ep bets.
Alsou, ets funi wen hi sez 'jest tu get hai...'.
Yet anoder fing dat meiks mi laf jest becos of ets prezens.
Wat de fuk...
Ai cunt beliv yu uplodid dis!
Dat fact alown meid mi chukl.
Ai let dis plei in de bakgrownd and it started repiteng.
Siriesli... ai cant beliv som ov de fings yu gais get fru de portel.
Portal spam is awesome, no?
Saw it earlier today
I'm sure I saw exactly the same movie earlier today. Did it get deleted? You really shouldn't re-submit stuff...
Anyway, it looks decent, if a little uninspired.
I liked a bit where fireballs were being chucked about.
I didn't understand the bit where Mario's head comes off after he jumps onto Luigi...
All in all, I'm sure the final movie will be great and consider this 'trailer' worth watching if you have a fast connection.
I remember this! Seems like longer ago than February when I saw you show this on the forum.
Great use of particles - I like how we have the 'explosion radius' and the chain reactions are cool.
I got 599 on my first game today, not knowing that green heals, then 755 on my 2nd, after reading your comments/the instructions then 1062. Thrise is enough.
The mouse-governed control system seems innovative, but there's no reason to use it, keyboard commands being easier.
My main issue is that the game seems too easy - I'd rather the wall was 'weak' enough that it could only take, say, 4 hits. without being healed.
Missing a block didn't seem like the occasion it should and by the time I actually died, I didn't feel too bothered about it.
I like the idea of 2 simultaneous challenges and the particles are cool, but it wasn't as tight as I'd hoped.
Top notch, but could be better
Erm, sorry if I'm mistaken, but the high score table doesn't seem to work...
Whatever I do, the high score table seems to be filled with the 'blank' names and scores of 0.
Another problem is that there's no warning of when you're going to run out of time to click on the number. Maybe it'd be better if you either showed a countdown and when it reaches 0 you lose (each time you click correctly you'd get some extra time) or maybe just have the screen fade to red or something to show that your time is nearly up. I'd personally prefer the 1st way.
Apart from that, the only slight niggle I have is that some bits kind of need you to know what's going on before you have a real chance. In the lightning bolt stage, the only way I got the '10' was by knowing in advance where it was going and intercepting it that way.
Overall though, it's a really enjoyable game. I loved the first one and with the scoring, bonus round and backgrounds, you've improved it further.
You just need to have some sort of visualisation for how much time is left, sort out the high score table and maybe have some randomised stuff for the next game.
I got a score of 3514 on my 2nd go, by the way. :)
Thanks for the advice. I will update it as soon as possible. I am trying to gigure out why the higscore won't work on HTML, so it might take a day. But I will get it to work.
As with a few things - good but flawed
- the music and sound effects. The fast-paced tune and whizzing sound effects really made it feel like I was at one of those old-fashioned shooting galleries.
- The graphics. They weren't the best I'd ever seen, but the were nice, cheerful and colourful. :)
- The 'dying' animation. The way the characters spin away heightens the old shooting gallery feel.
I didn't like:
- The crosshair. Black against a (mostly) black backdrop? Why not red? That would have made it a lot fairer and more fun.
- The time limit. I got 1150 on my first go, 1550 on my 2nd and then couldn't be bothered to try again. I think a shorter time limit would be more suitable for this game.
- The lack of an explanation about the guitarist. He didn't seem to get me any points. I may have been missing something, but why wasn't it mentioned in the instructions?
All in all, it's a nice, fun and cheerful game.
Take a bow and keep up the good work. :)
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