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Particles!

I remember this! Seems like longer ago than February when I saw you show this on the forum.

Great use of particles - I like how we have the 'explosion radius' and the chain reactions are cool.

I got 599 on my first game today, not knowing that green heals, then 755 on my 2nd, after reading your comments/the instructions then 1062. Thrise is enough.

The mouse-governed control system seems innovative, but there's no reason to use it, keyboard commands being easier.

My main issue is that the game seems too easy - I'd rather the wall was 'weak' enough that it could only take, say, 4 hits. without being healed.

Missing a block didn't seem like the occasion it should and by the time I actually died, I didn't feel too bothered about it.

I like the idea of 2 simultaneous challenges and the particles are cool, but it wasn't as tight as I'd hoped.

Top notch, but could be better

Erm, sorry if I'm mistaken, but the high score table doesn't seem to work...

Whatever I do, the high score table seems to be filled with the 'blank' names and scores of 0.

Another problem is that there's no warning of when you're going to run out of time to click on the number. Maybe it'd be better if you either showed a countdown and when it reaches 0 you lose (each time you click correctly you'd get some extra time) or maybe just have the screen fade to red or something to show that your time is nearly up. I'd personally prefer the 1st way.

Apart from that, the only slight niggle I have is that some bits kind of need you to know what's going on before you have a real chance. In the lightning bolt stage, the only way I got the '10' was by knowing in advance where it was going and intercepting it that way.

Overall though, it's a really enjoyable game. I loved the first one and with the scoring, bonus round and backgrounds, you've improved it further.

You just need to have some sort of visualisation for how much time is left, sort out the high score table and maybe have some randomised stuff for the next game.

I got a score of 3514 on my 2nd go, by the way. :)

DBarbarian responds:

Thanks for the advice. I will update it as soon as possible. I am trying to gigure out why the higscore won't work on HTML, so it might take a day. But I will get it to work.

As with a few things - good but flawed

I liked:

- the music and sound effects. The fast-paced tune and whizzing sound effects really made it feel like I was at one of those old-fashioned shooting galleries.

- The graphics. They weren't the best I'd ever seen, but the were nice, cheerful and colourful. :)

- The 'dying' animation. The way the characters spin away heightens the old shooting gallery feel.

I didn't like:

- The crosshair. Black against a (mostly) black backdrop? Why not red? That would have made it a lot fairer and more fun.

- The time limit. I got 1150 on my first go, 1550 on my 2nd and then couldn't be bothered to try again. I think a shorter time limit would be more suitable for this game.

- The lack of an explanation about the guitarist. He didn't seem to get me any points. I may have been missing something, but why wasn't it mentioned in the instructions?

All in all, it's a nice, fun and cheerful game.

Take a bow and keep up the good work. :)

Nice, but flawed

Stuff I reckon's poor:

- There should be some warning sound or something so you know when the moles are about to run out.

- Turning shouldn't be so tricky. Make it so that you only turn if there's a turning in that direction. As it is, the fact that turning's a bit tricky just makes the game more annoying.

Stuff I like:

- the sound effects are pleasant enough

- I like the fact that you get different mazes to play through.

All in all, it's an enjoyable game, but those 2 faults (specially the annoying turning) really get on my tits.

tenchi5000 responds:

lol. I couldn't fix the turning.

Good but slow

It seems like you've put a lot of effort into the game, and the graphics are rather impressive.

However, the whole things runs at a pathetic framerate on my machine (700MHz, 640MB RAM) and so you may want to simplify the graphics a bit, or do something else to speed up the game.

It did get rather boring for me and seemed too easy, but that's partially due to the poor framerate.

Also, it'd be an improvement if you made the screen flash red or something when you were shot, as currently there's not much of a feeling of being hit.

Overall though, it's still something to be proud of. :)

Almost a classic. As it is, it's a wee bit flawed.

When I picked up the first stickman and threw him about, trying to see how you killed them, that in itself was great fun.

It was fun for a while, and then came a wee bit (before the giants came along) when I was starting to tire of just endlessly flicking the mouse upwards. (Not physically. Just that it was starting to get a wee bit tiring.)

By the time the giants arrived, I had made some wizards, so I was OK. I enjoyed the new element and was hoping for another enemy addition.

However, as has already been said, the suicide bombers just make the game stupidly easy. Once they came along, it was really easy for me to go through the stages and get loads of points with which I could support loads of archers, meaning that by level 25 I literally didn't have to do anything in order to progress, other than click on 'OK' after levels.

It's a smashing game, but it does still have some problems and could be made better.

Firstly is the problem of the fact that the later levels firstly allow you to get enough points to get a stupid amount of archers and that they then take care of all the enemies for you.

Maybe you shouldn't get the points for the enemies the exploding barrels kill? That could make it a bit fairer, a bit trickier.

Maybe you should have some more stick-men movement patterns? You could have some maybe flying across the screen, or some jumping along with pogo sticks? These's obviously be harder to catch, and maybe the archers wouldn't be able to take care of the flying men?

Maybe you should make it so that there's a maximum number of archers you can have? If you could only have 100 archers say, then that'd go some way to helping that problem.

A fair few people - including myself - seem to have been a bit disappointed with the way the game just basically carries on and dies a slow death rather than anything else being introduced or any sort of ending.

I understand that it's the kind of game that some folk would want to play forever, but you could always have it so that there's an ending, but then you get the option of carrying on. Maybe in the sequel, it could be an objective to defend the castle for 100 days or something, and after you'd done that, you'd get an ending but also the option to continue forever if you were that way inclined.

Also, I feel that not being able to see the help whilst playing the game is a bit of a flaw. Also, you should have mentioned the whole principle of upkeep in the help file of the game.

Lastly, when I had 500 archers, the game was stupidly slow, despite my having a reasonably decent PC. (640 mb ram, 800mhz processor)

All in all, it's a fun idea to toss about the stick folk, and it's all really nicely 'programmed', but it does seem as if it still has some flaws which should be ironed out.

I take it there will be a sequel?

I couldn't get past level 1.

I think there's something wrong - the characters don't seem to follow my mouse. I loved the original game you made (I got to the level where you can just keep going to the bonus stage).

However, I just couldn't work out how to make this work.

The intro was quality tho'

Well worth playing.

A brilliant game, as are all the games in the series.

I do like the fact that this game is easier, as #3 was a bit too hard for me.

The only trouble with this game (and that also goes for a lot of other stuff) is that after completing the level you don't really want to play it again. However, the game's fun to play for the time it takes to complete.

Also, I would prefer it if you could use the arrow keys to move and rotate the blocks rather than having to click the mouse on the buttons. You could have both methods, if you want to keep the buttons.

I think you should continue making more Animal Maze games, as I really enjoy them.

By the way, I would e-mail you my strategy for B-BQ Beef, but you don't allow folk to e-mail you in your profile.

Teaches the thing well.

I rather wanted to find out how to do this, but couldn't be arsed searching on the 'net. How lucky then that you'd created such an informative, easy to understand and simply brilliant tutorial.

Great work. If you want to learn how to do this, then click away, otherwise, you may find it dull.

Brilliantly original. And I got 9920!

A simple idea, but one that few would think of.

Inspiration for a game can truly come from any source, as thid game shows. Few would have dared to take on cooking bits of beef as subject matter for a game, let alone be able to turn it into such an enjoyable game.

It's not an epic. It may not appeal to everyone. But I reccommend this game to anybody looking for something slightly different.

You should have a high score table tho' (Would I be #1?) :P

Elementus responds:

How can u do it???
Can u tell me???
It is incredible since i as the author only get 4300 something....

Woh! it is very unbeleivable ar!!!

I am Bezman!

Age 41, Male

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Scotland

Joined on 1/16/02

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